mahogany: (Default)
mahogany ([personal profile] mahogany) wrote2005-01-01 11:08 am

Sim City

Last night, a friend of ours who works for EA Sports, the gaming company that made the Sims was telling us according to a survery that they conducted, everyone tortures their Sims at one point. Apparently, people build rooms with no doors or windows, and then watch as the Sims go crazy, starve, and die. I thought this was quite bizarre behaviour, and said so.

I then mentioned that back in high school and university, I was totally hooked on Sim City, and then later, Sim City 2000. I also confessed to deliberately building ghettos. I would create a heavy industrial area along the waterfront, and then stick a medium sized high density residential area smack in the middle of it, to which my friend said “Ah, ha! You were torturing your Sims. You made ghettos. It’s the same thing!”

Oops. Busted!

Oh, and Happy New Year!!!

[identity profile] maeve66.livejournal.com 2005-01-01 01:15 pm (UTC)(link)
Ha, that's funny. My cousin told me about how to make a lot of money in Sims -- you convince some other Sim to marry you, and once household assets are combined, you build a swimming pool, put in the ladder, then let the unsuspecting Sim spouse take a dip. Then you remove the ladder, and the Sims can't figure out how to exit a pool without it. So he or she drowns, and you get their money, and a fancy tombstone at which you can "grieve". Yeah, it's gross, I agree. But so is building ghettoes, as you said. The truly gross thing about Sim City is that it's all run on the same political principles (low taxes will goose industry which will bring about prosperity) as the Republicans' mantra.

[identity profile] mahogany.livejournal.com 2005-01-02 12:17 pm (UTC)(link)
The truly gross thing about Sim City is that it's all run on the same political principles (low taxes will goose industry which will bring about prosperity) as the Republicans' mantra.

You know, I hadn't thought of that. That's a really interesting point. Everytime I tried to create a really well educated, artsy farsty city with lots of public services, universities, it failed miserably. The residents started to bitch and compain about the taxes, and people started leaving. I wonder how a game that furthers a socialist viewpoint would work? I'm sure the programming could be adjusted. It would probably have limited appeal, but might achieve a cult like status in some circles...

Living in Canada, I have no problem paying taxes, when I consider the benefits. But it REALLY chafes me to see the waste. I know that my tax dollars could be stretched further, and with greater efficiency, I could be paying less in taxes to achieve the same level of services.

I'm starting to think that perhaps if the government played more of a chaperone role in selecting private service suppliers/distributors, rather than in actually supplying the services themselves, we might achieve greater efficiency. We are starting to see some of this in certain areas, and it seems to be working. The quality of service is far superior, and it's much more cost efficient. As long as stringent quality standards are set and monitored, I think this could work in almost all areas.

[identity profile] lunaadmirer.livejournal.com 2005-01-01 05:14 pm (UTC)(link)
hahaha.
i play the sims in my spare time, and i have to confess that i once had one of my guys play with the fireworks, just to see death come when he died.
and it worked, and i saw death on there...but since then i've felt really bad about it, and i can't find myself doing anything like that again.
call me too nice, even for pretend people.
hehehe...well, except for that one sims guy.

[identity profile] mahogany.livejournal.com 2005-01-03 01:22 pm (UTC)(link)
i can't find myself doing anything like that again.
call me too nice, even for pretend people.


I hear you! There's something really creepy about deliberating torturing/killing pretend people. I can't put my finger on it, but....yuck, just yuck.