Dec. 31st, 2010

mahogany: (Default)
We've added three more games to our collection since my last review:

Shadows Over Camelot, which we actually purchased back in June

Stone Age, which we bought for the kids for Christmas, and

Forbidden Island, which was an after Christmas impulse purchase.


I had previously posted about Pandemic, which is a cooperative game. Forbidden Island is also a cooperative game designed by Matt Leacock, who also designed Pandemic. It is best described as Pandemic Lite. The game feels much the same as Pandemic, but it is easier and faster to learn, and the game play is shorter. If you have one of the games already, there probably isn't a lot of point in getting the other. Even though the themes are slightly different, there isn't enough difference between the two to warrant having both. The amazing thing about Forbidden Island is the price. I only paid $17 for it, and it actually looks decent. The art work is beautiful, the tiles are of excellent quality, and the "treasure pieces" look and feel very nice.

Shadows Over Camelot is easily the most beautiful game we own. It's produced by the same company that created Ticket to Ride. The instructions booklet is somewhat intimidating at first, and it definitely needs to be played a few times before it becomes fun. It is cooperative game, with an option to make one of the players a traitor that is secretly trying to undermine the game. It's a fun little twist that keeps things interesting. I love this game, but I think it probably appeals most to people that already have a love of Arthurian legends.

We are still in our honeymoon period with Stone Age. It's only slightly more difficult to learn than Ticket to Ride, and immensely satisfying to play. At the moment, it's my favorite game to play with the children. I'm still experimenting with different strategies to determine the most consistent way to win. It appears that there are a number of different strategies that could potentially work, but ultimately, the key to winning lies in making sure that you have enough of the right kind of civilization cards. The vindictiveness factor is moderate. You can block players from gaining cards or spaces that will really clinch the game for them, but doing so, at your own expense is inadvisable (as my ds so painfully discovered Wednesday night). I highly, highly, recommend this game. We have had many, many laughs while playing this game, and the replay value is very high.


We are trying to get a games night happening every last Saturday of the month. Local peeps, if you are interested in joining our rambunctious family for a games night, message me privately and I'll gladly share my coordinates.

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